Wednesday, 21 May 2014

Skype For Xbox One Update Allows You To Video Chat With Friends While Playing Games

gamer / person playing xbox one video game
If you like the idea of playing video games with another friend, a new Skype update for the Xbox One will let you, without the friend even needing to be in the same room. 
Skype announced today that it's updated its Xbox One app today with full Snap support. Snap is the feature that allows you to use two apps at once. Until now, you could snap another app while you were on a Skype call, but now the opposite is true. 
That means that Skype no longer has to be the main app; you could play a game and take a Skype call, and your friend can hang out with you while you beat your high score. Group video calling is now available for free across all platforms, so you could even play a game while a bunch of your friends chat with you. 
In fact, you can Skype each other while playing against each other. That's probably the most exciting part about the new update: collaborative gaming in real time. 
But, of course, it's not just for gaming. You can use the feature to watch TV with your buddies, or even just browse the internet while you're talking to your mom. Not that you would do that. 


Read more: http://www.businessinsider.com/xbox-one-snap-update-2014-5#ixzz32NrwcsOt

Lord Of The Rings’ Star Criticizes ‘The Hobbit’ Films’ Reliance On CGI

Thirteen years ago, former gore auteur and monster enthusiast Peter Jackson brought The Lord of the Rings to the mainstream with his celebrated adaptation of J.R.R. Tolkien’s landmark fantasy novels.
Even today, the films are looked at as something of a miracle; no one guessed that a trilogy of pictures about Elves, Dwarves, Orcs, dark lords, swords, and occasional sorcery might end up being hugely successful on both critical and commercial levels, or that they might wind up nearly taking a clean sweep of the Academy Awards in 2004.
 
Fast forward to 2012, and Jackson’s three-film screen version of The Hobbit, Tolkien’s first novel, have met with comparatively less rapturous applause and increasingly shrinking box office rewards. Maybe their chillier reception is a symptom of just how much the Lord of the Rings movies achieved in the aughts; then again, maybe Jackson’s passion for Middle-Earth has waned in the intervening decade between the release of The Return of the King and The Hobbit: An Unexpected Journey, a movie he didn’t even plan on directing to begin with.
Whatever the case may be, fans and critics aren’t the only ones who see a difference between the Lord of the Rings and Hobbit films: Viggo Mortensen, Aragorn himself, thinks Jackson’s new set of Tolkien pictures are too overwhelmed by their special effects. Mortensen is currently doing the rounds at Cannes, where he took the opportunity to sit down for an interview with the The Telegraph to discuss his latest film, The Two Faces of January. During their chat, the topic of Lord of the Rings came up, which led into a frank and unflattering discussion of The Hobbit, as well as Jackson’s proclivities toward CGI.
Put in short, Viggo isn’t too impressed with The Hobbit‘s overindulgence of computerized effects work. Here’s the full quote from Mortensen:
Also, Peter was always a geek in terms of technology but, once he had the means to do it, and the evolution of the technology really took off, he never looked back. In the first movie, yes, there’s Rivendell, and Mordor, but there’s sort of an organic quality to it, actors acting with each other, and real landscapes; it’s grittier. The second movie already started ballooning, for my taste, and then by the third one, there were a lot of special effects. It was grandiose, and all that, but whatever was subtle, in the first movie, gradually got lost in the second and third. Now with The Hobbit, one and two, it’s like that to the power of 10.
Jackson fans are probably sharpening their Barrow-blades for Viggo already. But the once and future king of Gondor isn’t repudiating Jackson’s style as much as he’s quietly critiquing it; his comment is phrased gently and stated with class. For Viggo, this is a matter of taste and preference. Given his post-Rings role choices (which include a trio of more character-heavy dramas from Canadian director David Cronenberg, with A History of ViolenceEastern Promises, and A Dangerous Method), it’s easy to see where he’s coming from.
peter jackson the hobbit the desolation of smaug
Mark Pokomy / Warner Bros.
Does he have a point, though? There is a lot of CGI in both Hobbit films, and in places where Jackson would have used practical effects over a decade ago, but the key to Viggo’s remark might be his opening line. Jackson has indeed always been obsessed with technology and with FX, from his early days directing bad taste B-horror classics like Dead Alive and, well, Bad Taste, to his last pre-Rings effort, The Frighteners; the man loves his toys and it shows, though perhaps not always for the better. But as Viggo acknowledges, that emphasis on FX is apparent in his scrappier, DIY productions to the films that he’s known for making today.
So the Jackson we know today isn’t really all that different from the Jackson who built a cult following out of New Zealand nearly thirty years ago. The only real change is that he has money and clout now, which means greater access to state of the art tools to create his effects. Even if the results don’t always pan out, nobody can really say that the Jackson of 2014 is a fundamentally different filmmaker than the Jackson of 1987, no matter how much CGI he decides to use in his later-day projects.
Viggo’s comment probably won’t make him very popular among the Jackson faithful – it looks like he’s biting the hand that fed him, even if he isn’t – but given how much more PJ has come to rely on CG effects with The Hobbit films versus the Rings films, perhaps it’s not totally unwarranted, either.


Read more: http://screenrant.com/lord-rings-hobbit-viggo-mortensen-criticism-cgi/#ixzz32NquqkEv

PS4, Xbox One Cost Americans $400 Million In Energy Bills While In Standby Mode

ps4 gamer
If you thought standby mode for the PlayStation 4 and Xbox One were a heaven-send, enabling you get the console turned on faster or enabling you to activate them with ease via voice-commands, well, those features come at a heavy costs. A cumulative of $400 million in annual consumer energy bills. 

Gaming Bolt is reporting that the Natural Resources Defense Council (NRDC) released some pressing information about the energy consumption of the new generation consoles. 

After doing some number crunching, some energy splicing and some dollar bill counting, the NRDC estimated that the PS4 and Xbox One will cost American consumers up to a $1 billion in energy costs, annually. 

They mentioned in the press release that... 
“But if Microsoft and Sony follow NRDC’s recommendations, they could cut the new consoles’ electricity use by one-fourth beyond current projections through software and hardware optimizations, saving U.S. consumers $250 million on their annual utility bills and enough energy to power all the households in San Jose, America’s 10th largest city.”
That's kind of crazy when you think about it. Especially the part about the low-power, standby modes still costing gamers an arm and a leg in energy consumption. It's like cutting off the arms and legs of a vampire who keeps squiggling around on the ground, biting people in the ankles. He may not be able to do as much damage as if he had both his arms and legs, but he's still biting people in the freaking ankles!

What's more is that NRDC also mentioned that if the PS4 and Xbox One replaced the install bases of the PS3 and Xbox 360, respectfully – which, according to VG Chartz, might put the total at 163 million – they would consume more than 10 billion kilowatts an hour and would produce enough energy to completely power the city of Houston... in Texas.

The part I found most interesting, as mentioned in the article, was about the consumption of energy in standby mode compared to the standard use of the console, with Gaming Bolt writing... 
Other findings from the NRDC revealed that the consoles consume more energy in standby mode in a year than when playing games; half of the Xbox One’s yearly consumption occurs in standby mode as Kinect awaits commands; and that the PS4 and Xbox One, both hyped for their media viewing capabilities, utilize 30 to 45 times more power to stream movies than Apple TV or Google Chromecast.
This is startling news, because one: if you're concerned about rising energy costs, the PS4 and Xbox One won't help with that. Two: if you're sitting on the fence as to which console you would like to buy (or if you're going to buy one at all), you're likely going to go with something that doesn't cost an arm and a leg and doesn't contribute greatly to your bills.

For casuals, stuff like Amazon Fire TV and Chromecast are looking mighty fine. I mean, you get your TV on your TV, you get some light gaming and you get to save on your energy bills.

I suppose the above information is definitely something energy-cautious consumers would like to take into consideration before diving head-first into eighth-gen gaming. Also, if you're really worried about those rising costs, you might want to bite the bullet, deal with the long boot-up times and completely shut your Xbox One or PS4 down, instead of leaving them in standby mode.


Sylvester Stallone has revealed that he and Arnold Schwarzenegger shared such a “violent hatred”

sylvester stallone arnold
Sylvester Stallone has revealed that he and Arnold Schwarzenegger shared such a “violent hatred” for each other during the Eighties that “even our DNA hated each other”.
The 67-year-old action star told US talk show host David Letterman of the extent of their rivalry during an interview this week.
“We had a violent hatred,” he said. “Have you ever had that ever? Competition where you really had an arch enemy that kind of brings out the best in you. As Arnold would say, it really pushed you to accelerate.”
The animosity between the pair was so bad that Stallone stated that he hated “that [Schwarzenegger] was on the planet, basically.”
But the intensity of his dislike for Schwarzenegger had the advantage of encouraging Stallone to raise his game at a time when his rival was starring in box office hits such as The Terminator and Conan the Barbarian.
“After a while, I started to like this competition, this one-upmanship. He’d get a bigger gun. I’d shoot more people. He’d shoot more people. But then, he went into science fiction, which kind of left me behind.”
Stallone hit the big time with a starring role in the acclaimed 1976 film Rocky, which he also co-wrote. The Rocky series continued throughout the Eighties, but Schwarzenegger’s fame threatened to eclipse Stallone's with a string of successful actions films, including Predator, Commando and The Running Man.
However, the pair have now put their troubled relationship behind them. In 2010, they starred in The Expendables together with a supporting cast of action hero royalty, a franchise which has since spawned two sequels.
They can now be seen together in Escape Plan, released in cinemas this weekend. Stallone plays a structural engineer who ends up behind bars as a result of being framed. There he meets his cellmate, played by Schwarzenegger, and the pair engage in a battle to escape the maximum security prison.
“Now we have this mutual respect, we’re survivors, and now it’s like, ‘You know what? This guy is pretty special,’” Stallone said of his current relationship with Schwarzenegger.
This is not the first time Stallone has made candid revelations about his co-stars. In August, he announced on Twitter that Harrison Ford would be replacing Bruce Willis in the newest Expendables films. He added that he had been waiting years for such news, and described Willis as “greedy and lazy…a sure formula for career failure.”


Albuquerque Misses 'Breaking Bad' So Much, They're Holding A Funeral For Walter White

A recently deceased drugs kingpin who founded a multimillion-dollar methamphetamine empire was receiving an unexpected send-off on Saturday, with an elaborate funeral supported by politicians and city officials and a guard of honour provided by the police.
Walter White's final farewell in Albuquerque, New Mexico, was even set to be streamed live on YouTube – although, as with most things in the former high school chemistry teacher's life, all was not as it seemed.
White, as the millions of fans of the hit US television drama Breaking Bad know, is a fictional character who was killed off this summer at the end of the series' fifth and final season. Actor Bryan Cranston played the terminally ill chemist who crafted a highly profitable drugs operation to provide for his family after his death.
Saturday's showcase funeral, therefore, had no body. But it is a real-life effort by its organisers to turn the show's immense popularity into a force for good, with a healthcare charity for Albuquerque's homeless expecting to raise more than $100,000 from the event.
Dan Houston, the sheriff of Bernalillo County, admits he had never heard of White's character, or Cranston, the actor who won multiple Emmy awards for the role, when he was first approached to provide a funeral escort. But he said he was keen to lend manpower to support the venture when he learned of its intention, claiming that a majority of inmates at the "out of control" county jail were drug addicts.
"Walter White has brought awareness to viewers about the problems associated with drug abuse and homelessness," Houston said. "If his death can generate financial donations to combat that, then Albuquerque Health Care for the Homeless is a well-deserving recipient."
Cranston will not attend his character's funeral, which was set to take place at the Sunset Memorial Park cemetery followed by a fundraising "wake" at Vernon's Hidden Valley Steakhouse in the city. In fact, nobody senior from the AMC show's production team was available. A set decorator, Michael Flowers, will deliver the eulogy after a tribute to Hank Schrader and Steven Gomez, two fictional Drugs Enforcement Agency officers who were murdered in the final series, is read out.
But Jackamoe Buzzell, a fan of the show who organised the event, complete with real headstone and a fleet of black limousines, was undeterred. He pointed out that areas of Albuquerque where Breaking Bad was filmed had become a huge draw for tourists and that an obituary for White appeared in the local newspaper after the final episode had aired.
One enterprising local company even offers tours of locations featured in the show, with fans ferried about in a recreational vehicle similar to the "Krystal Ship" used by White as a mobile meth lab as he battled lung cancer.
"Breaking Bad means a lot to New Mexico, more than just a celebration of Walter White, and to be able to channel that popularity to support a homeless charity in this way is testament to that," Buzzell said.
Not everybody in Albuquerque supports the event, the local KOAT television station reporting that it had received several calls complaining that the use of the cemetery for a fictional stunt was disrespectful. But the funeral does have the blessing of city officials, leaders of the New Mexico film industry and the Albuquerque Community Foundation.
A YouTube production of the ceremony can be accessed through a link on the walterwhitefuneral.com website at 6.30pm EST


Read more: http://www.businessinsider.com/breaking-bad-funeral-2013-10#ixzz32NpwAbIh

How Video Games Could Be The Next Big Movie Genre

Comic book movies currently make up an impressive portion of each year’s blockbuster releases, but it wasn’t always that way. Before the 21st century started delivering hit after hit, the genre of superhero movies was something of a jokey niche that wasn’t taken seriously by critics and didn’t make much impact at the box office.
Outside of the heavy hitters like Tim Burton’s Batman movies and Richard Donner’s Superman, comic book movies had much smaller budgets and far more limited audiences than they do today. 
 
The genre of video game movie adaptations is currently even worse off than the comic book movie genre was pre-2000. It doesn’t have a Batman or Superman equivalent in terms of box office takings (the highest-grossing video game movie is Prince of Persia: The Sands of Time with a worldwide gross of $336 million, which is still considered a box office flop due to its $200 million production budget), and outside of the few that scraped their way into being labeled “mediocre,” video game movies have been thoroughly panned by critics.
 
It’s hard to pin down exactly why video game movies have struggled so much – it can’t be entirely Uwe Boll’s fault, after all. Even after so many disappointments, many gamers still dream of seeing their favorite titles given a decent big-screen treatment, and some have predicted that a turnaround is on the horizon. Marvel movie producer Avi Arad has said that all the video game genre needs is one really great movie that “goes through the roof,” and then studios will be falling over themselves to throw funding into the genre. It’s something we’ve said as well over the last five years on the site, as video game property after video game property gets picked up by Hollywood producers – including Arad himself.
The video game movie genre has been quiet of late, with the exception of Need for Speed and the moderate yet steady success of the Resident Evil series. Many projects, like the proposed BioShock movie, are stuck in the mires of development hell and may never get out. The release schedule for the next few years looks quite a bit more busy, however, and there’s one big change about to be made to the ways in which they’re produced.
As a rule, video game movies are not made by the same people who made the video game. In a lot of cases it seems like the writers and directors of these movies haven’t even played the games. In 2011, Ubisoft set out to change this by founding Ubisoft Motion Pictures, a film production branch that will collaborate with partners like New Regency to produce movies based on some of Ubisoft’s best-known video game franchises, starting with Assassin’s Creed in 2015. By creating their own studio, and fronting the development costs, Ubisoft scared most studios by how much creative control they were gunning for. They were close with Sony but they pulled out as well, opening the door for a partnership with New Regency.
Comparisons to Marvel Studios seem very apt, and all eyes are on next year’s release of Assassin’s Creed to see if it can become UMP’s Iron Man. There is a lot riding on the success or failure of this movie, and other studios may also believe that getting the original game creators involved could be the key to success; Sony Pictures’ upcoming adaptation of Naughty Dog’s The Last of Us, for example, will be scripted by the game’s director, Neil Druckmann.
The Last of Us isn’t the only Naughty Dog game that Sony is developing for the screen. The studio is also planning a Shadow of the Colossus film directed by Josh Trank and is still making an Uncharted movie, based on the Indiana Jones-esque adventures of fortune hunter Nathan Drake, and development is currently running relatively smoothly with Seth Gordon (The King of Kong) already attached to direct. This of course, is after Neil Burger left the project, and after Sony dropped director David O. Russell and star Mark Wahlberg after insurmountable criticisms for attempting to make an Uncharted film that had little to do with the game.
Meanwhile, Blizzard Entertainment and Legendary Pictures’ World of Warcraft adaptation Warcraft just completed filming with a release date set for 2016, and the Hitman franchise is getting another movie tie-in, Agent 47, which has already begun production.

Do video game movies really stand a chance?

batman arkham origins
Warner Bros. Montreal
It’s easy to get excited about the possibility of video game movies finally making it big, but there’s no guarantee that the success of comic book movies foreshadows the success of another geek niche genre. For starters, when we talk about the success of comic book movies, what we really mean is the success of PG-13 superhero movies based on comic books. Stray outside of that specific definition and box office success becomes a lot less guaranteed.
Scott Pilgrim vs. the World, despite positive reviews and a passionate fanbase, gathered a mere $47 million at the worldwide box office, a significant loss based on its $60 million production budget. Kick-Ass‘ R-rated subversion of traditional superheroes grossed only $96 million. Meanwhile, New Line Cinema’s adaptation of Y: The Last Man was stuck in limbo for a decade until, this year, the rights finally expired.
Video games do not have a unifying idea like “superhero” to cling to. There are superhero games, certainly: the inFAMOUS series stands out as one of the great originals, and there are a multitude of excellent comic book-based games like Batman: Arkham Asylum and LEGO Marvel Super Heroes. As a medium however, video games have no equivalent to the comic book superhero. Shooting people in the face, maybe? It seems to be a popular theme.
One advantage that video games do have over comic books when it comes to finding an audience for tie-in movies is their consumer base. According to Comichron, Diamond Comic Distributors reported total North American comic book sales in 2013 added up to $516.77 million. By contrast, the industry-tracking NPD Group reports that the US alone spent $15.39 billion on video games in the same year. According to the Entertainment Software Association, 51% of US households own at least one dedicated games console. Last year’s biggest video game success, Grand Theft Auto V, made a staggering $800 million within 24 hours of its release. It’s clear that video games are big business. Call of Duty proves it annually with some of the largest entertainment launches in the world.
Even given how successful the video game industry is as a whole, however, movies based on individual franchises and games can’t just rely on their existing fanbase. The main titles in the Assassin’s Creed franchise usually sell between 7 and 10 million copies within their first year, which means that even if every single one of those players went to see the upcoming Assassin’s Creed movie, UMP would still need to appeal to a much broader audience in order for it to succeed at the box office.

Is Ubisoft already building a shared universe?

Assassin's Creed open world explore screenshot
Ubisoft
One of the keys to Marvel Studios’ success – and something that other studios are now moving towards emulating – is the creation of a shared universe that spans of the various franchises. When properties are tied together in this way, it encourages audiences to become attached to the universe as well as the individual characters, and to want to see more of that universe. The real test for how successful this model will prove is Guardians of the Galaxy, a movie about characters who will (literally) be alien to the average moviegoer, but will nonetheless be accessible due to their place in Marvel Cinematic Universe.
Here’s where things get really interesting: since Ubisoft Motion Pictures was founded, Ubisoft has inserted Easter eggs into Assassin’s Creed IV: Black Flag, island adventure Far Cry 3 and upcoming hacker game Watch Dogs that indicate all three franchises potentially exist within a shared universe. All three of these games have movie tie-ins on UMP’s development slate.
In the Far Cry 3 downloadable expansion Lost Expeditions, protagonist Jason Brody explored a compound and finds a folder with the Abstergo logo on it (Abstergo being the modern-day face of the Templars in the Assassin’s Creed franchise). Many more folders like this can be found in the compound, and the player can also find a letter that references the Pieces of Eden, critical plot elements in Assassin’s Creed, and gives an access code for the elevator: 122112. The number is a clear reference to the 21st December, 2012, a date that is predicted to bring the end of the world in the Assassin’s Creed games.
Watch Dogs, which releases this spring, is set in an alternate version of Chicago where everything electrical and digital is controlled by a central operating system called CtOS. In Assassin’s Creed IV: Black Flag, the player can hack into Abstergo Entertainment’s computers and find an e-mail from the Blume Corporation, the creator of the CtOS technology in Watch Dogs, encouraging Abstergo to install a localized system at its Montreal facility. Walking around the offices, the player can also listen in on Abstergo employees discussing Blume and even talking about going to work there.
Watch Dogs hasn’t been released yet, but even the marketing for the game has featured references to the other two Ubisoft franchises. Screenshots of the protagonist, Aiden Pearce, using his smartphone show an upside-down version of the Assassin’s Creed symbol among his apps, and a recent trailer showed a character with copies of Assassin’s Creed II and Far Cry 3 on his shelves.
Assassin's Creed 4 naval battle screenshot
Ubisoft
Easter eggs are common in video games, but these seem to go beyond the usual nudges and winks and instead attempt to seriously establish connections between the three different game worlds. Perhaps it’s just Ubisoft’s love of conspiracy stories becoming contagious, but it’s possible that UMP has similar plans for its Assassin’s Creed, Watch Dogs and Far Cry movies, and that the games are actually laying the groundwork for a shared universe. That would certainly be a clever way to attract fans of the movies to play the video games upon which they’re based.
Before any of that can happen, however, UMP still needs that one big hit to blow the roof off. Assassin’s Creed will star Michael Fassbender in the lead role, and Justin Kurzel (who directed Fassbender in a recent adaptation of Macbeth) was recently reported to be in final talks to direct. The screenplay was originally penned by playwright Michael Lesslie, but has since undergone rewrites by Scott Frank (Minority Report), and writing duo Adam Cooper and Bill Collage (Tower Heist). UMP has boldly staked out a summer release date for 2015, which means that the studio considers Assassin’s Creed to be a potential blockbuster.
Will Assassin’s Creed kick off the video game movie revolution? It’s still too early to tell, but at least it’s not too early to hope.


Read more: http://screenrant.com/video-game-movies-future/#ixzz32NpQCfxr

Jessica Chastain Reportedly Offered Lead Role In Season 2 Of 'True Detective'

zero dark thirty
Break out your hashtags, Jessica Chastain has reportedly been offered the lead in True Detective Season 2. According to The Nerdist:
Recent rumors have stated series creator Nic Pizzolatto was seeking a female-driven cast for Season 2 of the hit HBO series, and now today, Nerdist has learned exclusively one of the names that may be on the bill in 2015: Jessica Chastain.
According to sources, the Zero Dark Thirty actress has been offered a leading role in the second season but has yet to accept. As for official confirmation, we reached out to representatives for Chastain, who have declined to comment at this time.
Between glowing reviews at Cannes, an upcoming Marilyn Monroe film, and that much anticipated Interstellar trailer, Chastain has had quite the busy couple of weeks. In fact, the actress couldn’t be busier. So will she be able to take time out of her schedule for HBO?
It couldn’t possibly hurt, Chastain has a lot of award chache and prestige, but has yet to break out into true household name stardom. An across the board hit like True Detective could put her on another level entirely.
And if HBO could wrangle Chastain and Brad Pitt (who is also rumored to have been offered a role) to be her partner? Well, that’s certainly one way to top McConaughey.
This article originally appeared at Vanity Fair. Copyright 2014. Follow Vanity Fair on Twitter.


Read more: http://www.vanityfair.com/vf-hollywood/jessica-chastain-true-detective-season-2#ixzz32NonolB4